#ash_tree__ashtree__ash  any of various deciduous pinnate-leaved ornamental or timber trees of the genus Fraxinus
  subtype:  #white_ash  #swamp_ash  #Fraxinus_cuspidata  #flowering_ash  #common_European_ash  #Oregon_ash  #black_ash  #manna_ash  #red_ash  #blue_ash  #Fraxinus_texensis  #pumpkin_ash  #Arizona_ash
  instance:  #Yggdrasil
  substance:  #ash.wood
  part:  #ash-key
  member of:  #genus_Fraxinus
  supertype:  #tree  a tall perennial woody plant having a main trunk and branches forming a distinct elevated crown; includes both gymnosperms and angiosperms
     supertype:  #woody_plant__woodyplant__ligneous_plant  a plant having hard lignified tissues or woody parts especially stems
        supertype:  #vascular_plant__tracheophyte  green plant having a vascular system: ferns, gymnosperms, angiosperms
           supertype:  #plant__flora__plant_life__plantlife  a living organism lacking the power of locomotion
              supertype:  #living_thing__organism__being  a living (or once living) entity that has (or can develop) the ability to act or function independently
                 supertype:  pm#entity_that_can_be_or_was_alive  e.g., an animal, a cell
                    supertype:  dl#agentive_physical_object__APO  something or someone that can act on its own and produce changes in the world
                       supertype:  dl#physical_object__POB
                          supertype:  pm#physical_entity__object  spatial entity made of matter
                             supertype:  dl#physical_endurant__PED
                                supertype:  pm#spatial_object__spatialobject  object which as a direct spatial location, e.g., physical object, spatial region or shape
                                   supertype:  sumo#object__entity_with_spatial_feature  spatial object (space, location or physical object) or description medium/container (e.g., string, language, image); in a 4D ontology, an object is something whose spatiotemporal extent is thought of as dividing into spatial parts roughly parallel to the time-axis
                                      supertype:  pm#entity  something that can be "involved" in a situation
                                         supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                                      supertype:  sumo#physical__physical_thing  an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
                                         supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                                   supertype:  cyc#partially_tangible__partiallytangible  A subcollection of cyc#SpatialThing-Localized and cyc#TemporalThing. Each instance of cyc#PartiallyTangible has a tangible (i.e. material) part and a temporal extent (i.e. it exists in time). It might or might not also have an intangible part. For example, a particular copy of a book is made of matter, has temporal extent, and also has an intangible part: the information content of the text markings on its pages.
                                      supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                                   supertype:  pm#individual__particular___supertype_of_1st_order_types  all individuals (for concepts or relations) are implicitely or explicitely instance of that type
                                      supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                                supertype:  dl#endurant__ED
                                   supertype:  pm#entity  something that can be "involved" in a situation
                                   supertype:  3D#thing  an object seen from a 3D (or endurantist) perspective, i.e. where a spatial entity may have a time independent identity, as opposed for example to the 4D perspective where each spatial entity has an associated time frame; click here and here for details
                                      supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                                   supertype:  dl#endurant_or_perdurant__ED_or_PD
                                      supertype:  dl#quality_or_endurant_or_perdurant__Q_or_ED_or_PD
                                         supertype:  dl#entity  a category from DOLCE or generalized by a category from DOLCE
                                            supertype:  pm#individual__particular___supertype_of_1st_order_types  all individuals (for concepts or relations) are implicitely or explicitely instance of that type
                                supertype:  dl#PQ_or_PED_or_PR_or_PD
                                   supertype:  dl#quality_or_endurant_or_perdurant__Q_or_ED_or_PD
                             supertype:  cyc#tangible  Something which is not intangible, something which is physical, made of matter. It does not matter whether things are real of imaginary. Therefore we consider Mickey Mouse's car and a hippogriff as  tangible things
                                supertype:  cyc#temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
                                   supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                       supertype:  pm#causal_entity__agent  something (animal or software agent) able to act
                          supertype:  pm#entity_playing_some_role  e.g., an agent, an owner
                             supertype:  pm#entity  something that can be "involved" in a situation
                             supertype:  pm#thing_that_can_be_seen_as_a_relation  usable as relation type
                                supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                                   supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                          supertype:  #causal_agent__cause__causal_agency  any entity that causes events to happen
                             supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                          supertype:  cyc#temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.

No statement uses or specializes #ash_tree; click here to add one.


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