#sound_unit__soundunit  any acoustic unit of measurement
  subtype:  #bel  #decibel  #sone  #phon
  supertype:  #unit_of_measurement__unit  any division of quantity accepted as a standard of measurement or exchange; "the dollar is the United States unit of currency"; "a unit of wheat is a bushel"; "change per unit volume"
     supertype:  pm#unit_of_measure   Any kind of unit of measure, metre, dollar, kilogram, etc. 
        supertype:  pm#attribute_or_quality_or_measure  e.g., mass, mass unit, 1 kg, frequency, [2-3] hz, color, blue, speed, 1 m/s
           supertype:  pm#non_spatial_object__nonspatialobject  abstraction or description content/medium/container (a description medium that has some spatial feature is both instance of sumo#object and pm#non_spatial_object
              supertype:  pm#entity  something that can be "involved" in a situation
                 supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
              supertype:  cyc#intangible  The collection of things that are not physical -- are not made of, or encoded in, matter. Every cyc#Collection is a cyc#intangible (even if its instances are tangible), and so are some cyc#individuals.  Caution: do not confuse `tangibility' with `perceivability' -- humans can perceive light even though it's intangible--at least in a sense.
                 supertype:  cyc#partially_intangible__partiallyintangible  The collection of things that either are wholly intangible (see cyc#Intangible) or have at least one intangible (i.e. immaterial) part (see cyc#intangibleParts). This includes intangible individuals, such as instances of cyc#Number-General  or cyc#Agreement, as well as non-individuals (all of which are intangible), i.e. instances of cyc#SetOrCollection.  It also includes things that have both tangible and intangible components (see cyc#CompositeTangibleAndIntangibleObject),  such as a printed copy of a newspaper (as its information content is intangible) or a person (as her mental states are intangible).
                    supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
           supertype:  pm#thing_that_can_be_seen_as_a_relation  usable as relation type
              supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                 supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
           supertype:  pm#individual__particular___supertype_of_1st_order_types  all individuals (for concepts or relations) are implicitely or explicitely instance of that type
              supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
     supertype:  #definite_quantity  a specific measure of amount
        supertype:  #measure__quantity__amount__quantum  how much there is of something that you can measure
           supertype:  pm#attribute_or_quality_or_measure  e.g., mass, mass unit, 1 kg, frequency, [2-3] hz, color, blue, speed, 1 m/s
     supertype:  #size  the physical magnitude of something (how big it is); "a wolf is about the size of a large dog"
        supertype:  #magnitude  the property of relative size or extent; "they tried to predict the magnitude of the explosion"
           supertype:  #property.attribute  a basic or essential attribute shared by all members of a class; "a study of the physical properties of atomic particles"
              supertype:  #attribute  an abstraction belonging to or characteristic of an entity
                 supertype:  pm#attribute_or_quality_or_measure  e.g., mass, mass unit, 1 kg, frequency, [2-3] hz, color, blue, speed, 1 m/s
  supertype:  #sound.mechanical_phenomenon  mechanical vibrations transmitted by an elastic medium; "falling trees make a sound in the forest even when no one is there to hear them"
     supertype:  #mechanical_phenomenon  a physical phenomenon associated with the equilibrium or motion of objects
        supertype:  #physical_phenomenon  a natural phenomenon involving the physics of matter and energy
           supertype:  #natural_phenomenon__naturalphenomenon  all non-artificial phenomena
              supertype:  #phenomenon  any state or process known through the senses rather than by intuition or reasoning
                 supertype:  sumo#process__proces__physicalsituation  intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
                    supertype:  pm#situation  something that "occurs" in a real/imaginary region of time and space
                       supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                    supertype:  pm#process_or_process_description
                       supertype:  pm#processing_thing
                          supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                    supertype:  sumo#physical__physical_thing  an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
                       supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

No statement uses or specializes #sound_unit; click here to add one.


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