#colony__settlement  a body of people who settle far from home but maintain ties with their homeland; inhabitants remain nationals of their home state but are not literally under the home state's system of government
  subtype:  #frontier_settlement  #proprietary_colony
  instance:  #Plymouth_Colony  #New_Netherland
  member:  #colonial
  supertype:  #body.group  a group of persons associated by some common tie or occupation and regarded as an entity; "the whole body filed out of the auditorium"
     supertype:  #gathering__assemblage  a group of persons together in one place
        supertype:  #social_group  people sharing some social relation
           supertype:  pm#non_sentient_cognitive_agent  e.g., AI_Agent
              supertype:  pm#cognitive_agent__cognitiveagent  for example an organization, an animal or an AI-agent
                 supertype:  pm#goal_directed_agent  goal directed causal entity, e.g., a problem solver or an interactional agent
                    supertype:  pm#causal_entity__agent  something (animal or software agent) able to act
                       supertype:  pm#entity_playing_some_role  e.g., an agent, an owner
                          supertype:  pm#entity  something that can be "involved" in a situation
                             supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                          supertype:  pm#thing_that_can_be_seen_as_a_relation  usable as relation type
                             supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                                supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                       supertype:  #causal_agent__cause__causal_agency  any entity that causes events to happen
                          supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                       supertype:  cyc#temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
                          supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                    supertype:  pm#processing_thing
                       supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
           supertype:  #group__grouping  any number of entities (members) considered as a unit
              supertype:  pm#collection  something gathering separated things (entities/situations)
                 supertype:  pm#divisible_entity__divisibleentity  many classifications under this category are application-dependant
                    supertype:  pm#entity  something that can be "involved" in a situation
                    supertype:  pm#divisible_thing__divisiblething
                       supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

No statement uses or specializes #colony; click here to add one.


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