#gathering__assemblage  a group of persons together in one place
  subtype:  #body.group  #building  #carload  #contingent  #floor.gathering  #pair.gathering  #room.gathering  #threesome  #turnout.gathering  #foursome  #fivesome  #sixsome  #sevensome  #octette  #assembly  #crowd  #throng  #audience  #community  #municipality  #cast_of_characters  #student_class  #graduating_students  #bunch  #covey.gathering  #commune.gathering  #convocation  #fair.gathering  #bevy  #retinue  #camp.gathering  #muster  #rap_group  #rave-up  #table.gathering
  supertype:  #social_group  people sharing some social relation
     supertype:  pm#non_sentient_cognitive_agent  e.g., AI_Agent
        supertype:  pm#cognitive_agent__cognitiveagent  for example an organization, an animal or an AI-agent
           supertype:  pm#goal_directed_agent  goal directed causal entity, e.g., a problem solver or an interactional agent
              supertype:  pm#causal_entity__agent  something (animal or software agent) able to act
                 supertype:  pm#entity_playing_some_role  e.g., an agent, an owner
                    supertype:  pm#entity  something that can be "involved" in a situation
                       supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                    supertype:  pm#thing_that_can_be_seen_as_a_relation  usable as relation type
                       supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                          supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                 supertype:  #causal_agent__cause__causal_agency  any entity that causes events to happen
                    supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                 supertype:  cyc#temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
                    supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
              supertype:  pm#processing_thing
                 supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
     supertype:  #group__grouping  any number of entities (members) considered as a unit
        supertype:  pm#collection  something gathering separated things (entities/situations)
           supertype:  pm#divisible_entity__divisibleentity  many classifications under this category are application-dependant
              supertype:  pm#entity  something that can be "involved" in a situation
              supertype:  pm#divisible_thing__divisiblething
                 supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

No statement uses or specializes #gathering; click here to add one.


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