#human_motion__humanmotion__motion__movement__move  the act of changing your location from one place to another; "police controlled the motion of the crowd"; "the movement of people from the farms to the cities"; "his move put him directly in my path"
  subtype:  #approach  #forward_motion  #locomotion  #lunge  #travel  #chase  #ascent  #descent  #swinging  #return.location  #glide  #slippage  #flow.location  #crawl  #speeding  #translation  #shifting  #haste  #maneuver
  supertype:  #change  the action of changing something; "the change of government had no impact on the economy"; "his change on abortion cost him the election"
     supertype:  #action  something done (usually as opposed to something said); "there were stories of murders and other unnatural actions"
        supertype:  #human_action__humanaction__act__human_activity__humanactivity  something that people do or cause to happen
           supertype:  pm#process__proces  situation commonly considered as making a change during some period of time
              supertype:  pm#situation  something that "occurs" in a real/imaginary region of time and space
                 supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
              supertype:  pm#process_or_process_description
                 supertype:  pm#processing_thing
                    supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                       supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
           supertype:  sumo#process__proces__physicalsituation  intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
              supertype:  pm#situation  something that "occurs" in a real/imaginary region of time and space
              supertype:  pm#process_or_process_description
              supertype:  sumo#physical__physical_thing  an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
                 supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
  supertype:  #movement__motion  a natural event that involves a change in the position or location of something
     supertype:  #happening__occurrence__natural_event__naturalevent  an event that happens
        supertype:  #event  something that happens at a given place and time
           supertype:  sumo#process__proces__physicalsituation  intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical


1 schema is about #human_motion
[pm#graph1_on_human_motion
     [any #human_motion (^$(no inheritance)$^),
          pm#from_place: a pm#spatial_object,
          pm#to_place: a pm#spatial_object,
          pm#departure_time: a pm#time_measure,
          pm#arrival_time: a pm#time_measure,
          #day_of_the_week: a #day_of_the_week,
          may have for pm#agent: a #person,
          may have for pm#instrument: a #vehicle,
          may have for pm#experiencer: several #passenger,
          may have for pm#purpose: a pm#situation,
          may have for pm#relation_from_situation (^$(explore)$^): a pm#thing]
];

No  statement uses a specialization of #human_motion; click here to add a statement.


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