#luck.phenomenon__fortune__chance__hazard  an unknown and unpredictable phenomenon that causes an event to result one way rather than another; "bad luck caused his downfall"; "we ran into each other by pure chance"
  subtype:  #mischance  #toss-up
  supertype:  #phenomenon  any state or process known through the senses rather than by intuition or reasoning
     supertype:  sumo#process__proces__physicalsituation  intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
        supertype:  pm#situation  something that "occurs" in a real/imaginary region of time and space
           supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
        supertype:  pm#process_or_process_description
           supertype:  pm#processing_thing
              supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                 supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
        supertype:  sumo#physical__physical_thing  an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
           supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

No statement uses or specializes #luck.phenomenon; click here to add one.


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