#executive_department__executivedepartment  a federal department in the executive branch of government
  subtype:  #Department_of_Agriculture  #Department_of_Commerce  #Department_of_Defense  #Department_of_Education  #Department_of_Energy  #Department_of_Health_and_Human_Services  #Department_of_Housing_and_Urban_Development  #Department_of_Justice  #Department_of_Labor  #Department_of_State  #Department_of_the_Interior  #Department_of_the_Treasury  #Department_of_Transportation  #Department_of_Veterans_Affairs  #Department_of_Commerce_and_Labor  #Department_of_Health_Education_and_Welfare  #Navy_Department  #War_Department
  instance:  #White_House
  member of:  #executive_branch
  supertype:  #federal_department__federaldepartment__federal_office__federaloffice__department_of_the_federal_government  a department of the federal government
     supertype:  #government_department  a department of government
        supertype:  #department__section  a specialized division of a large organization; "you'll find it in the hardware department"; "she got a job in the historical section of the Treasury"
           supertype:  #division.administrative_unit  an administrative unit in government or business
              supertype:  #administrative_unit  a unit with administrative responsibilities
                 supertype:  #social_unit__unit  an organization regarded as part of a larger social group; "the coach said the offensive unit did a good job"; "after the battle the soldier had trouble rejoining his unit"
                    supertype:  #organization__organisation  a group of people who work together
                       supertype:  menu#person_or_organization  this category is for menu-generation purposes
                          supertype:  aktp#Legal-Agent  agent with legal status, e.g., organizations and people
                             supertype:  pm#cognitive_agent__cognitiveagent  for example an organization, an animal or an AI-agent
                                supertype:  pm#goal_directed_agent  goal directed causal entity, e.g., a problem solver or an interactional agent
                                   supertype:  pm#causal_entity__agent  something (animal or software agent) able to act
                                      supertype:  pm#entity_playing_some_role  e.g., an agent, an owner
                                         supertype:  pm#entity  something that can be "involved" in a situation
                                            supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                                         supertype:  pm#thing_that_can_be_seen_as_a_relation  usable as relation type
                                            supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                                               supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                                      supertype:  #causal_agent__cause__causal_agency  any entity that causes events to happen
                                         supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                                      supertype:  cyc#temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
                                         supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                                   supertype:  pm#processing_thing
                                      supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                       supertype:  #social_group  people sharing some social relation
                          supertype:  pm#non_sentient_cognitive_agent  e.g., AI_Agent
                             supertype:  pm#cognitive_agent__cognitiveagent  for example an organization, an animal or an AI-agent
                          supertype:  #group__grouping  any number of entities (members) considered as a unit
                             supertype:  pm#collection  something gathering separated things (entities/situations)
                                supertype:  pm#divisible_entity__divisibleentity  many classifications under this category are application-dependant
                                   supertype:  pm#entity  something that can be "involved" in a situation
                                   supertype:  pm#divisible_thing__divisiblething
                                      supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

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