#dynasty  a sequence of powerful leaders in the same family
  subtype:  #Wei_dynasty  #Zhou_dynasty
  instance:  #Capet  #Carolingian_dynasty  #Liao_dynasty  #Han_dynasty  #House_of_Hanover  #Hapsburg  #Hohenzollern  #House_of_Lancaster  #Ming_dynasty  #Plantagenet_line  #Qing_dynasty  #Romanov  #Saxe-Coburg-Gotha  #Shang_dynasty  #Stuart  #Sung_dynasty  #Tang_dynasty  #House_of_Tudor  #Valois  #House_of_Windsor  #House_of_York  #Yuan_dynasty
  supertype:  #family_line__family__folk__kinfolk__kinsfolk__sept__phratry  people descended from a common ancestor; "his family had lived in Massachusetts since the Mayflower"
     supertype:  #blood_line__bloodline__lineage__line__line_of_descent__descent__blood__pedigree__ancestry__origin__parentage__stock  the descendants of one individual; "his entire lineage has been warriors"
        supertype:  #genealogy__familytree  successive generations of kin
           supertype:  #kin_group__kingroup__kin__kinship_group__kinshipgroup__kindred__clan__tribe  group of people related by blood or marriage
              supertype:  #social_group  people sharing some social relation
                 supertype:  pm#non_sentient_cognitive_agent  e.g., AI_Agent
                    supertype:  pm#cognitive_agent__cognitiveagent  for example an organization, an animal or an AI-agent
                       supertype:  pm#goal_directed_agent  goal directed causal entity, e.g., a problem solver or an interactional agent
                          supertype:  pm#causal_entity__agent  something (animal or software agent) able to act
                             supertype:  pm#entity_playing_some_role  e.g., an agent, an owner
                                supertype:  pm#entity  something that can be "involved" in a situation
                                   supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                                supertype:  pm#thing_that_can_be_seen_as_a_relation  usable as relation type
                                   supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                                      supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                             supertype:  #causal_agent__cause__causal_agency  any entity that causes events to happen
                                supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                             supertype:  cyc#temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
                                supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                          supertype:  pm#processing_thing
                             supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                 supertype:  #group__grouping  any number of entities (members) considered as a unit
                    supertype:  pm#collection  something gathering separated things (entities/situations)
                       supertype:  pm#divisible_entity__divisibleentity  many classifications under this category are application-dependant
                          supertype:  pm#entity  something that can be "involved" in a situation
                          supertype:  pm#divisible_thing__divisiblething
                             supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

No statement uses or specializes #dynasty; click here to add one.


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