pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
closed_exclusion: owl#nothing
instance of: sumo#class
equal: owl#thing (pm) cyc#thing (pm) akts#Thing (pm) sumo#entity (pm) sowa#entity (pm) rdfs#Resource (pm) nsm#thing
subtype: pm#situation something that "occurs" in a real/imaginary region of time and space
subtype: pm#process__proces situation commonly considered as making a change during some period of time
subtype: pm#event process considered instantaneous from some viewpoint; classification under this category is application-dependant
subtype: pm#problem_solving_process__problemsolvingproces cognitive activity to solve a problem
subtype: pm#process_with_particular_feature
subtype: #cognitive_process__cognitiveproces__process__proces__cognitive_operation__cognitiveoperation__act the performance of some composite cognitive activity; an operation that affects mental contents; "the process of thinking"; "the act of remembering"
subtype: #unconscious_process__unconsciousproces__process__proces a mental process that you are not directly aware of; "the process of denial"
subtype: #human_action__humanaction__act__human_activity__humanactivity something that people do or cause to happen
subtype: pm#process_playing_some_role
subtype: aktp#Project
subtype: pm#state situation that is not a process
subtype: #state the way something is with respect to its main attributes; "the current state of knowledge"; "his state of health"; "in a weak financial state"
subtype: #feeling the state of experiencing affective and emotional states; "he had a feeling of euphoria"
subtype: pm#state_playing_some_role
subtype: pm#situation_playing_some_role e.g., a causal situation
subtype: pm#process_playing_some_role
subtype: dl#achievement__ACH atomic eventive occurence, e.g., reaching a summit, a departure, a death
subtype: dl#accomplishment__ACC non atomic eventive occurence, e.g., a conference, an ascent, a performance
subtype: #resultant__result__outcome something that results; "he listened for the results on the radio"
subtype: #outcome__consequence__effect__result__event__issue__upshot a phenomenon that follows and is caused by some previous phenomenon; "the magnetic effect was greater when the rod was lengthwise"; "his decision had depressing consequences for business"; "he acted very wise after the event"
subtype: #evidence.situation__grounds your basis for belief or disbelief; knowledge on which to base belief; "the evidence that smoking causes lung cancer is very compelling"
subtype: adfp9#_situation__situation
subtype: dl#perdurant__occurence___PD
subtype: dl#stative__STV as opposed to eventive occurrences, the sum of two stative occurences is the same kind of occurrence, e.g., the sum of 2 sittings is a sitting
subtype: dl#event__EV as opposed to stative occurrences, the sum of two eventive occurences is not the same kind of occurrence
subtype: sumo#process__proces__physicalsituation intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
subtype: sumo#dual_object_process process requiring two nonidentical patients
subtype: #state the way something is with respect to its main attributes; "the current state of knowledge"; "his state of health"; "in a weak financial state"
subtype: #feeling the state of experiencing affective and emotional states; "he had a feeling of euphoria"
subtype: #cognitive_process__cognitiveproces__process__proces__cognitive_operation__cognitiveoperation__act the performance of some composite cognitive activity; an operation that affects mental contents; "the process of thinking"; "the act of remembering"
subtype: #unconscious_process__unconsciousproces__process__proces a mental process that you are not directly aware of; "the process of denial"
subtype: #human_action__humanaction__act__human_activity__humanactivity something that people do or cause to happen
subtype: #phenomenon any state or process known through the senses rather than by intuition or reasoning
subtype: #event something that happens at a given place and time
subtype: sowa#process__proces__physicalindependentoccurrent___spatially_located_process click here for details
subtype: sowa#participation__physical_relative_occurrent click here for details
subtype: sowa#situation__physical_mediating_occurrent___spatially_located_situation click here for details
subtype: pm#situation_categorized_in_an_ontology
subtype: is#project_maintenance
subtype: pm#entity something that can be "involved" in a situation
subtype: sumo#object__entity_with_spatial_feature spatial object (space, location or physical object) or description medium/container (e.g., string, language, image); in a 4D ontology, an object is something whose spatiotemporal extent is thought of as dividing into spatial parts roughly parallel to the time-axis
subtype: pm#spatial_object__spatialobject object which as a direct spatial location, e.g., physical object, spatial region or shape
subtype: sumo#self_connected_object object that does not consist of two or more disconnected parts
subtype: sumo#collection__physical_collection such a collection has members like a class, but unlike a class, it has a position in space-time and members can be added and subtracted without thereby changing the identity of the collection; some examples are toolkits, football teams, and flocks of sheep
subtype: pm#non_spatial_object__nonspatialobject abstraction or description content/medium/container (a description medium that has some spatial feature is both instance of sumo#object and pm#non_spatial_object
subtype: pm#description_content/medium/container__descriptioncontent/medium/container
subtype: pm#non_spatial_object_that_is_not_a_description_content/medium/container
subtype: sumo#abstract__entity_without_spatial_feature e.g., knowledge, motivation, measure; properties or qualities as distinguished from any particular embodiment of the properties/qualities in a physical medium; instances of sumo#abstract can be said to exist in the same sense as mathematical objects such as sets and relations, but they cannot exist at a particular place or time without some physical encoding or embodiment
subtype: pm#non_spatial_object_playing_some_role
subtype: pm#entity_playing_some_role e.g., an agent, an owner
subtype: pm#owned_entity__ownedentity
subtype: pm#entity_part
subtype: #variable something that is likely to vary; something that is subject to variation; "the weather is one variable to be considered"
subtype: pm#tool
subtype: pm#situation_result__situationresult
subtype: pm#process_recipient__processrecipient recipient of a process
subtype: pm#process_object__processobject
subtype: pm#causal_entity__agent something (animal or software agent) able to act
subtype: pm#imaginary_entity__imaginaryentity an entity that has been imagined
subtype: #essential__necessity__requirement__requisite__necessary anything indispensable; "food and shelter are necessities of life"; "the essentials of the good life"; "allow farmers to buy their requirements under favorable conditions"; "a place where the requisites of water fuel and fodder can be obtained"
subtype: #inessential__nonessential anything that is not essential; "they discarded all their inessentials"
subtype: #self-contained_entity__thing a separate and self-contained entity
subtype: #anticipation some early entity whose type or style anticipates a later one; "there were many anticipations of Darwinian theory"; "the hour glass was an anticipation of the clock"
subtype: #unnamed_thing__unnamedthing__thing an entity that is not named specifically; "I couldn't tell what the thing was"
subtype: #holy_of_holies something that is regarded as inviolable or sacred; "every politician fears to touch that holy of holies, the Social Security System"
subtype: #representation creation that is a visual or tangible rendering of someone or something
subtype: dl#endurant__ED
subtype: dl#physical_endurant__PED
subtype: dl#non-physical_endurant__NPED
subtype: dl#arbitrary_sum__arbitrarysum__AS e.g., the collection of a car and a foot
subtype: pm#undivisible_entity__undivisibleentity many classifications under this category are application-dependant
subtype: pm#divisible_entity__divisibleentity many classifications under this category are application-dependant
subtype: pm#collection something gathering separated things (entities/situations)
subtype: sumo#corpuscular_object__corpuscularobject__composite_entity__compositeentity___divisible_entity_with_discrete_parts self_connected_object whose parts have properties that are not shared by the whole
subtype: pm#amount_of_matter
subtype: lis#arranged_individual possible_individual that has parts that play distinct roles with respect to the whole; click here for details
subtype: pm#entity_categorized_in_an_ontology
subtype: aktp#Publication-reference_or_Information-Bearing-Object_or_Technology_or_Method
subtype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
subtype: pm#thing_that_can_be_seen_as_a_relation usable as relation type
subtype: pm#thing_that_can_be_seen_as_a_function a node cannot be source of 2 comparable relations of such types and having different destinations
subtype: pm#attribute_or_quality_or_measure e.g., mass, mass unit, 1 kg, frequency, [2-3] hz, color, blue, speed, 1 m/s
subtype: pm#entity_playing_some_role e.g., an agent, an owner
subtype: #relation an abstraction belonging to or characteristic of two entities or parts together
subtype: #psychological_feature__psychologicalfeature a feature of the mental life of a living organism
subtype: #information knowledge acquired through study or experience or instruction
subtype: #facility__facilities services and space and equipment provided for a particular purpose; "catering facilities"; "toilet facilities"
subtype: pm#created_thing e.g., entity or situation that results from a process; in WordNet, #creation_result is for entities while #resultant is for situation
subtype: dl#artifact
subtype: #artifact__artefact a man-made object taken as a whole
subtype: #creation_result__creation an artifact that has been brought into existence by someone
subtype: #resultant__result__outcome something that results; "he listened for the results on the radio"
subtype: pm#processing_thing
subtype: pm#process_or_process_description
subtype: pm#goal_directed_agent goal directed causal entity, e.g., a problem solver or an interactional agent
subtype: #causal_agent__cause__causal_agency any entity that causes events to happen
subtype: pm#causal_entity__agent something (animal or software agent) able to act
subtype: #agent an active and efficient cause; capable of producing a certain effect; "their research uncovered new disease agents"
subtype: #nature.causal_agent a causal agent creating and controlling things in the universe; "the laws of nature"; "nature has seen to it that men are stronger than women"
subtype: #supernatural__occult supernatural forces and events and beings collectively; "She doesn't believe in the supernatural"
subtype: #first_cause__prime_mover__primum_mobile a self-caused agent that is the cause of all things; "God is the first cause"
subtype: #catalyst something that causes an important event to happen; "the invasion acted as a catalyst to unite the country"
subtype: #deus_ex_machina any active agent who appears unexpectedly to solve and insoluble difficulty
subtype: #operator.causal_agent__manipulator an agent that operates some apparatus or machine; "the operator of the switchboard"
subtype: #power.causal_agent__force one possessing or exercising power or influence or authority: "the mysterious presence of an evil power"; "may the force be with you"; "the forces of evil"
subtype: #vital_principle__vitalprinciple__life_principle a hypothetical force to which the functions and qualities peculiar to living things are sometimes ascribed
subtype: #engine.causal_agent something used to achieve a purpose: "an engine of change"
subtype: #cause_of_death__killer the causal agent resulting in death; "heart disease is the biggest killer in the United States"
subtype: #danger.causal_agent a cause of pain or injury or loss; "he feared the dangers of traveling by air"
subtype: #agent.causal_agent a substance that exerts some force or effect
instance: #Destiny__destiny__Fate
subtype: pm#error
subtype: pm#failure
subtype: pm#fault
subtype: pm#thing_needed_for_some_process
subtype: pm#process_object__processobject
subtype: pm#thing_needed_for_knowledge_engineering
subtype: pm#attraction
subtype: pm#domain_user for grouping users of a domain
subtype: pm#Domain_object for grouping objects of a domain
subtype: pm#RFID_related_entity_or_process
subtype: pm#situation_playing_some_role e.g., a causal situation
subtype: pm#process_playing_some_role
subtype: dl#achievement__ACH atomic eventive occurence, e.g., reaching a summit, a departure, a death
subtype: dl#accomplishment__ACC non atomic eventive occurence, e.g., a conference, an ascent, a performance
subtype: #resultant__result__outcome something that results; "he listened for the results on the radio"
subtype: #outcome__consequence__effect__result__event__issue__upshot a phenomenon that follows and is caused by some previous phenomenon; "the magnetic effect was greater when the rod was lengthwise"; "his decision had depressing consequences for business"; "he acted very wise after the event"
subtype: #evidence.situation__grounds your basis for belief or disbelief; knowledge on which to base belief; "the evidence that smoking causes lung cancer is very compelling"
subtype: adfp9#_situation__situation
subtype: sowa#mediating_thing__mediatingthing Peirce/Sowa's notion of "thirdness"; click here for details
subtype: sowa#nexus__nexu__physical_mediating_thing click here for details
subtype: sowa#intention__abstract_mediating_thing click here for details
subtype: sowa#relative_thing Peirce/Sowa's notion of "secondness"; click here for details
subtype: sowa#prehension__physical_relative_thing click here for details
subtype: sumo#proposition__abstract_relative_thing___situation_description piece of information; this piece of information may be represented by content_bearing_object(s) such as a string, a sound or an icon; click here for details
subtype: sowa#independent_thing__independentthing Peirce/Sowa's notion of "firstness"; click here for details
subtype: sowa#actuality__physical_independent_thing click here for details
subtype: sowa#object__physical_independent_continuant click here for details
subtype: sowa#process__proces__physicalindependentoccurrent___spatially_located_process click here for details
subtype: sowa#form__abstract_independent_thing click here for details
subtype: sowa#schema__abstract_independent_continuant click here for details
subtype: sowa#script__abstract_independent_occurrent click here for details
subtype: sowa#continuant__spatial_entity_with_time_independent_identity click here for details
subtype: sowa#object__physical_independent_continuant click here for details
subtype: sowa#schema__abstract_independent_continuant click here for details
subtype: sowa#juncture__physical_relative_continuant click here for details
subtype: sowa#description__abstractrelativecontinuant click here for details
subtype: sowa#structure__physical_mediating_continuant click here for details
subtype: sowa#reason__abstract_mediating_continuant click here for details
subtype: sowa#occurrent__thing_without_temporally_stable_identity click here for details
subtype: sowa#process__proces__physicalindependentoccurrent___spatially_located_process click here for details
subtype: sowa#script__abstract_independent_occurrent click here for details
subtype: sowa#participation__physical_relative_occurrent click here for details
subtype: sowa#history__abstract_relative_occurrent click here for details
subtype: sowa#situation__physical_mediating_occurrent___spatially_located_situation click here for details
subtype: sowa#purpose__abstract_mediating_occurrent click here for details
subtype: 3D#thing an object seen from a 3D (or endurantist) perspective, i.e. where a spatial entity may have a time independent identity, as opposed for example to the 4D perspective where each spatial entity has an associated time frame; click here and here for details
subtype: dl#endurant__ED
subtype: dl#physical_endurant__PED
subtype: dl#non-physical_endurant__NPED
subtype: dl#arbitrary_sum__arbitrarysum__AS e.g., the collection of a car and a foot
subtype: 4D#thing an object seen from a 3D (or perdurantist) perspective; click here and here for details
subtype: lis#thing anything that is or may be thought about or perceived; click here for details
subtype: lis#possible_individual something that exists in space and time; click here for details
subtype: lis#abstract_object a thing that does not exist in space-time; click here for details
subtype: sumo#physical__physical_thing an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
subtype: sumo#object__entity_with_spatial_feature spatial object (space, location or physical object) or description medium/container (e.g., string, language, image); in a 4D ontology, an object is something whose spatiotemporal extent is thought of as dividing into spatial parts roughly parallel to the time-axis
subtype: pm#spatial_object__spatialobject object which as a direct spatial location, e.g., physical object, spatial region or shape
subtype: sumo#self_connected_object object that does not consist of two or more disconnected parts
subtype: sumo#collection__physical_collection such a collection has members like a class, but unlike a class, it has a position in space-time and members can be added and subtracted without thereby changing the identity of the collection; some examples are toolkits, football teams, and flocks of sheep
subtype: sumo#process__proces__physicalsituation intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
subtype: sumo#dual_object_process process requiring two nonidentical patients
subtype: #state the way something is with respect to its main attributes; "the current state of knowledge"; "his state of health"; "in a weak financial state"
subtype: #feeling the state of experiencing affective and emotional states; "he had a feeling of euphoria"
subtype: #cognitive_process__cognitiveproces__process__proces__cognitive_operation__cognitiveoperation__act the performance of some composite cognitive activity; an operation that affects mental contents; "the process of thinking"; "the act of remembering"
subtype: #unconscious_process__unconsciousproces__process__proces a mental process that you are not directly aware of; "the process of denial"
subtype: #human_action__humanaction__act__human_activity__humanactivity something that people do or cause to happen
subtype: #phenomenon any state or process known through the senses rather than by intuition or reasoning
subtype: #event something that happens at a given place and time
subtype: sowa#actuality__physical_independent_thing click here for details
subtype: sowa#object__physical_independent_continuant click here for details
subtype: sowa#process__proces__physicalindependentoccurrent___spatially_located_process click here for details
subtype: sowa#prehension__physical_relative_thing click here for details
subtype: sowa#juncture__physical_relative_continuant click here for details
subtype: sowa#participation__physical_relative_occurrent click here for details
subtype: sowa#nexus__nexu__physical_mediating_thing click here for details
subtype: sowa#structure__physical_mediating_continuant click here for details
subtype: sowa#situation__physical_mediating_occurrent___spatially_located_situation click here for details
subtype: lis#possible_individual something that exists in space and time; click here for details
subtype: lis#activity possible_individual that brings about change by causing the "event" that marks the "beginning", or the "event" that marks the "ending" of a possible_individual; click here for details
subtype: lis#event possible_individual with zero extent in time; click here for details
subtype: lis#actual_individual possible_individual that is a part of the space-time continuum that we inhabit; click here for details
subtype: lis#physical_object possible_individual that is a distribution of matter, energy, or both; click here for details
subtype: lis#whole_life_individual
subtype: lis#arranged_individual possible_individual that has parts that play distinct roles with respect to the whole; click here for details
subtype: lis#period_in_time
subtype: cyc#partially_tangible__partiallytangible A subcollection of cyc#SpatialThing-Localized and cyc#TemporalThing. Each instance of cyc#PartiallyTangible has a tangible (i.e. material) part and a temporal extent (i.e. it exists in time). It might or might not also have an intangible part. For example, a particular copy of a book is made of matter, has temporal extent, and also has an intangible part: the information content of the text markings on its pages.
subtype: cyc#PartiallyTangibleProduct
subtype: cyc#CordlikeObject
subtype: cyc#MineralOre
subtype: cyc#Secretion-Bodily
subtype: cyc#EdibleStuff
subtype: cyc#ConnectedPhysicalPathSystem
subtype: cyc#JunctionOfPaths
subtype: cyc#CavityInteriorContent
subtype: cyc#ContainerShapedObject
subtype: cyc#PhysicalSeries
subtype: cyc#MolecularStuff
subtype: cyc#Corner-2or3d
subtype: cyc#VisualMark
subtype: cyc#ContactLocation
subtype: cyc#Wall-GenericBarrier
subtype: cyc#ComplexPhysicalObject
subtype: cyc#Sensor
subtype: cyc#MicroscopicScaleObject
subtype: cyc#NaturalTangibleStuff
subtype: cyc#InanimateThing
subtype: cyc#OrganicStuff
subtype: cyc#EdgeOnObject
subtype: cyc#Surface-Physical
subtype: cyc#SheetOfSomeStuff
subtype: cyc#CompositeTangibleAndIntangibleObject
subtype: cyc#HumanScaleObject
subtype: cyc#DrugSubstance
subtype: cyc#InorganicStuff
subtype: cyc#PipingSystem-Generic
subtype: cyc#Covering-Object
subtype: cyc#ConductingMedium
subtype: cyc#Plasma-StateOfMatter
subtype: cyc#FluidTangibleThing
subtype: cyc#SemiSolidTangibleThing
subtype: cyc#CavityWithWalls
subtype: cyc#SolidTangibleThing
subtype: cyc#Protrusion
subtype: cyc#Mixture
subtype: cyc#SolidSurfacePathThroughAir
subtype: cyc#ControlStructure-Physical
subtype: cyc#FluidConduit
subtype: cyc#SemiconductorStuff
subtype: cyc#ConvexTangibleObject
subtype: pm#spatial_object__spatialobject object which as a direct spatial location, e.g., physical object, spatial region or shape
subtype: pm#space point or extent in space
subtype: dl#physical_endurant__PED
subtype: sowa#object__physical_independent_continuant click here for details
subtype: #mathematical_point__point a geometric element that has position but no extension; "a point is defined by its coordinates"
subtype: pm#2D_object
subtype: pm#3D_object
subtype: cyc#information_bearing_thing__informationbearingthing http://www.cyc.com/cycdoc/vocab/info-vocab.html#InformationBearingThing
subtype: cyc#partially_intangible__partiallyintangible The collection of things that either are wholly intangible (see cyc#Intangible) or have at least one intangible (i.e. immaterial) part (see cyc#intangibleParts). This includes intangible individuals, such as instances of cyc#Number-General or cyc#Agreement, as well as non-individuals (all of which are intangible), i.e. instances of cyc#SetOrCollection. It also includes things that have both tangible and intangible components (see cyc#CompositeTangibleAndIntangibleObject), such as a printed copy of a newspaper (as its information content is intangible) or a person (as her mental states are intangible).
subtype: cyc#intangible The collection of things that are not physical -- are not made of, or encoded in, matter. Every cyc#Collection is a cyc#intangible (even if its instances are tangible), and so are some cyc#individuals. Caution: do not confuse `tangibility' with `perceivability' -- humans can perceive light even though it's intangible--at least in a sense.
subtype: cyc#mathematical_or_computational_thing
subtype: cyc#intangible_individual
subtype: pm#non_spatial_object__nonspatialobject abstraction or description content/medium/container (a description medium that has some spatial feature is both instance of sumo#object and pm#non_spatial_object
subtype: aktp#Software-Status
subtype: aktp#Organization-Size EU guidelines are used to distinguish between different organization sizes
subtype: aktp#Gender HPKB says that genders are intangible..Uhm...
subtype: aktp#Work-Status
subtype: aktp#Appellation
subtype: pm#undivisible_thing__undivisiblething thing with no proper part
subtype: dl#atom__At
subtype: dl#temporary_atom__temporaryatom__At
subtype: pm#undivisible_entity__undivisibleentity many classifications under this category are application-dependant
subtype: pm#divisible_thing
subtype: pm#divisible_entity__divisibleentity many classifications under this category are application-dependant
subtype: pm#collection something gathering separated things (entities/situations)
subtype: sumo#corpuscular_object__corpuscularobject__composite_entity__compositeentity___divisible_entity_with_discrete_parts self_connected_object whose parts have properties that are not shared by the whole
subtype: pm#amount_of_matter
subtype: lis#arranged_individual possible_individual that has parts that play distinct roles with respect to the whole; click here for details
subtype: cyc#temporal_thing The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
subtype: cyc#tangible Something which is not intangible, something which is physical, made of matter. It does not matter whether things are real of imaginary. Therefore we consider Mickey Mouse's car and a hippogriff as tangible things
subtype: pm#physical_entity__object spatial entity made of matter
subtype: cyc#Artifact-Generic
subtype: cyc#Situation-Temporal
subtype: cyc#SpatialThing-Localized
subtype: cyc#Series
subtype: cyc#BeliefSystem
subtype: cyc#SomethingExisting
subtype: cyc#TimeInterval
subtype: cyc#Product
subtype: cyc#Group
subtype: cyc#Credential
subtype: cyc#HumanLanguage
subtype: cyc#SoftwareParameter
subtype: pm#causal_entity__agent something (animal or software agent) able to act
subtype: pm#goal_directed_agent goal directed causal entity, e.g., a problem solver or an interactional agent
subtype: pm#perhaps_goal_directed_causal_entity e.g., supernatural forces
subtype: pm#without_goal_causal_entity non conscious entity and not AI_Agent
subtype: dl#agentive_physical_object__APO something or someone that can act on its own and produce changes in the world
subtype: dl#agentive_social_object__ASO
subtype: #computer_code__code (computer science) the symbolic arrangement of data or instructions in a computer program or the set of such instructions
subtype: aktp#Event This is a minimalist definition of class event. We start with the very basic and
we will then add slots as we specialise this definition for specific classes of events.
The fillers of slots has-other-agents-involved and has-main-agent should not intersect
subtype: aktp#Event-Involving-Production When something is produced
subtype: aktp#Event-Involving-Movement This is an event in which the main agent (plus maybe others)
goes from some place to another
subtype: aktp#Social-Gathering
subtype: aktp#Attending-An-Event
subtype: pm#non_temporal_thing
subtype: pm#individual__particular___supertype_of_1st_order_types all individuals (for concepts or relations) are implicitely or explicitely instance of that type
subtype: pm#spatial_object__spatialobject object which as a direct spatial location, e.g., physical object, spatial region or shape
subtype: pm#space point or extent in space
subtype: dl#physical_endurant__PED
subtype: sowa#object__physical_independent_continuant click here for details
subtype: #mathematical_point__point a geometric element that has position but no extension; "a point is defined by its coordinates"
subtype: pm#2D_object
subtype: pm#3D_object
subtype: cyc#information_bearing_thing__informationbearingthing http://www.cyc.com/cycdoc/vocab/info-vocab.html#InformationBearingThing
subtype: pm#description_content__descriptioncontent__information e.g., a narration, an hypothesis
subtype: pm#knowledge_representation__knowledgerepresentation what a formal/semi-formal statement expresses
subtype: sumo#proposition__abstract_relative_thing___situation_description piece of information; this piece of information may be represented by content_bearing_object(s) such as a string, a sound or an icon; click here for details
subtype: sowa#intention__abstract_mediating_thing click here for details
subtype: dl#fact
subtype: pm#narration report, story, biography, etc.
subtype: pm#fact_generalization description generalizing facts or ideas
subtype: pm#description_with_KADS_inference_structure dataflow graph of "inferences" (tasks) the inputs/outputs of which are described by "roles"
subtype: kads#role
subtype: rdf#description
subtype: #subject_matter__subjectmatter__message__content__substance what a communication that is about something is about
subtype: #written_material__writtenmaterial__writing__piece_of_writing the work of a writer; anything expressed in letters of the alphabet (especially when considered from the point of view of style and effect); "the writing in her novels is excellent"; "that editorial was a fine piece of writing"
subtype: #code.laws__codification a set of rules or principles or laws especially written ones
subtype: #public_knowledge__general_knowledge__generalknowledge knowledge that is available to anyone
subtype: #cognitive_factor__cognitivefactor something immaterial (as a circumstance or influence) that contributes to producing a result
subtype: #perception.cognition knowledge gained by perceiving; "a man admired for the depth of his perception"
subtype: #cognitive_content__cognitivecontent__content__mental_object the sum or range of what has been perceived, discovered, or learned
subtype: #history.cognition all that is remembered of the past as preserved in writing; a body of knowledge: "the dawn of recorded history"; "from the beginning of history"
subtype: #mental_attitude__attitude a complex mental state involving beliefs and feelings and values and dispositions to act in certain ways; "he had the attitude that work was fun"
subtype: aktp#Address A generic class for addresses, whether email or postal. We see an address as abstract information and therefore it is an intangible thing
subtype: adfp9#_descriptive_element
subtype: pm#description_container__descriptioncontainer file, image, ... but not a disk or a piece of paper
subtype: pm#document_element__document___DE a part of a document or the whole document
subtype: pm#attribute_or_quality_or_measure e.g., mass, mass unit, 1 kg, frequency, [2-3] hz, color, blue, speed, 1 m/s
subtype: pm#time_measure__temporal_attribute_or_quality_or_measure temporal duration or positions of time_points and time_intervals along the universal timeline
subtype: pm#physical/spatial_attribute_or_quality_or_measure e.g., mass/length/color measure; here are most of the subtypes of #property.attribute, e.g., #visual_property
subtype: pm#process_attribute_or_quality_or_measure e.g., a speed measure
subtype: pm#psychological_attribute_or_quality_or_measure
subtype: pm#social_attribute_or_quality_or_measure
subtype: pm#modality_measure e.g., pm#never is as an instance
subtype: pm#numeric_attribute__numericattribute
subtype: pm#unit_of_measure Any kind of unit of measure, metre, dollar, kilogram, etc.
subtype: sumo#Attribute
subtype: sumo#quantity any specification of how many or how much of something there is
subtype: #measure__quantity__amount__quantum how much there is of something that you can measure
subtype: #attribute an abstraction belonging to or characteristic of an entity
subtype: #property__attribute__dimension a construct whereby objects or individuals can be distinguished; "self-confidence is not an endearing property"
subtype: #magnitude_relation__magnituderelation__quantitative_relation a relation between magnitudes
subtype: Lingo#property
subtype: is#attribute_of_data_model_element
subtype: dl#entity a category from DOLCE or generalized by a category from DOLCE
subtype: dl#atom__At
subtype: dl#abstract_or_perdurant__AB_or_PD
subtype: dl#quality_or_endurant_or_perdurant__Q_or_ED_or_PD
subtype: dolce#entity
subtype: dolce#particular a 0-order type
subtype: is#instance_of_first_order_class
subtype: pm#Higgins_object
subtype: dolce#world
subtype: pm#thing_that_is_not_a_domain
subtype: pm#thing_categorized_in_an_ontology
subtype: pm#entity_categorized_in_an_ontology
subtype: aktp#Publication-reference_or_Information-Bearing-Object_or_Technology_or_Method
subtype: pm#situation_categorized_in_an_ontology
subtype: pm#P3P_thing
subtype: pm#P3P_class
subtype: pm#P3P_context_dependent
subtype: p3p#ExtOptional__optional A P3P processor is not required to understand the value of
the rdf:valueof property of resources of this type.
subtype: p3p#ExtMandatory__mandatory A P3P processor is required to understand the value of
the rdf:valueof property of resources of this type.
subtype: p3p#DataElement A specific item of data a service might collect
subtype: p3p#DataElementComponent Data Element Component
subtype: p3p#PolicyResource A PolicyReference or a Policy
subtype: p3p#Expiry States how long the policy reference file (or policies) remains valid.
subtype: p3p#Hint A hint where other relevant policy references can be found.
subtype: p3p#CookieDescription A description of a set of cookies
subtype: p3p#Disclosure__privacy_statement__privacystatement A natural language privacy statement
subtype: p3p#OptInstructions Instructions that users can follow to request or decline to have
their data used for a particular purpose.
subtype: p3p#Test Used for testing purposes. If a policy is of type p3p#Test
then the policy is just an example and as such it MUST be ignored.
subtype: p3p#LegalEntity a legal entity
subtype: p3p#Access The superclass of all classes of information defined by p3p.
subtype: p3p#DisputeResolution__resolution_procedure A dispute resolution procedure.
subtype: p3p#Remedy A remedy in case a policy breach occurs.
subtype: p3p#Statement A data practice applied to particular types of data
subtype: p3p#Purpose The purpose for which the data practise is employed
subtype: p3p#Recipient A legal entity, or domain, beyond the service provider
and its agents where data may be distributed
subtype: p3p#RetentionPolicy A retention policy
subtype: p3p#Category
subtype: p3p#Image An image or logo
subtype: aktp#AKTP_concept
subtype: pm#domain__field_of_study__discipline__subject_area__subjectarea__subject_field__subjectfield__field__study__bailiwick__branch_of_knowledge A generic class to specify generic areas for research or business initiatives.
For instance, the area in which a project is situated
subtype: aktp#Event_or_Organization_or_Information-Bearing-Object_or_Technology_or_Method
subtype: aktp#Publication-reference_or_Information-Bearing-Object_or_Technology_or_Method
subtype: aktp#Technology_or_Method_or_Project
subtype: aktp#Software-Status
subtype: aktp#Web-Reference_or_Web-Site
subtype: pm#cognitive_agent__cognitiveagent for example an organization, an animal or an AI-agent
subtype: aktp#Organization-Size EU guidelines are used to distinguish between different organization sizes
subtype: aktp#Location A generic class for locations. It includes both real and fantastic places
subtype: aktp#Generalised-Means-Of-Transport This is a generic class to catch all sorts of borderline and
metaphorical ways to carry things from A to B
1 schema is about pm#thing [pm#graph1_on_thing [any pm#thing, may have for pm#url: a pm#URL] ]; 16 statements are about direct instances of pm#thing: pm#graph1_on_collection, pm#graph1_on_situation, pm#graph1_on_transaction, pm#graph1_on_birth, pm#graph1_on_human_motion, pm#graph1_on_flight, pm#graph1_on_conference, pm#graph1_on_description, pm#graph1_on_description_container, pm#graph1_on_description_medium, pm#graph1_on_file, pm#graph1_on_written_material, pm#graph1_on_publication, pm#graph1_on_report, pm#graph35_on_article
pm#thing has many specializing statements. Browse its subtypes, or click here for a search form or here to represent such an object.
394 categories printed (given exploration depth: 3)