aktp#Information-Transfer-Event   A generalized transfer in which information is passed from
                                        main agent to one or more recipient agents, e.g., giving a tutorial. 
  subtype:  aktp#Sending-An-Email  aktp#Giving-A-Talk
  supertype:  aktp#Generalized-Transfer   An event in which the main agent transfers something (the thing-acted-on,
                                tangible or intangible) to one or more recipient agents.
                                Note that we do not say anything about whether the original agent still
                                retain the thing-acted-on.  In some cases this is clearly true ('I pass
                                my wisdom on to my daughter'), in other cases it is not (I give you my wallet). 
     supertype:  aktp#Event-Involving-Movement   This is an event in which the main agent (plus maybe others)
                                 goes from some place to another 
        supertype:  aktp#Event   This is a minimalist definition of class event.  We start with the very basic and
                we will then add slots as we specialise this definition for specific classes of events.
                The fillers of slots has-other-agents-involved and has-main-agent should not intersect 
           supertype:  aktp#Event_or_Organization_or_Information-Bearing-Object_or_Technology_or_Method
              supertype:  aktp#AKTP_concept
                 supertype:  pm#thing_categorized_in_an_ontology
                    supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
           supertype:  cyc#temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
              supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

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