#tackle.football_play  (football) grasping an opposing player with the intention of stopping by throwing to the ground
  supertype:  #football_play  a play by the offensive team in a football game
     supertype:  #play.plan_of_action  a preset plan of action in team sports; "the coach drew up the plays for her team"
        supertype:  #plan_of_action  a plan for actively doing something
           supertype:  #plan__program__programme  a series of steps to be carried out or goals to be accomplished; "they drew up a six-step plan"; "they discussed plans for a new bond issue"
              supertype:  #idea.cognitive_content__thought  the content of cognition; the main thing you are thinking about; "it was not a good idea"; "the thought never entered my mind"
                 supertype:  #cognitive_content__cognitivecontent__content__mental_object  the sum or range of what has been perceived, discovered, or learned
                    supertype:  pm#description_content__descriptioncontent__information  e.g., a narration, an hypothesis
                       supertype:  pm#description  description (content/medium) of an entity or a situation
                          supertype:  pm#description_content/medium/container__descriptioncontent/medium/container
                             supertype:  pm#non_spatial_object_that_is_not_an_attribute_or_quality_or_measure
                                supertype:  pm#non_spatial_object__nonspatialobject  abstraction or description content/medium/container (a description medium that has some spatial feature is both instance of sumo#object and pm#non_spatial_object
                                   supertype:  pm#entity  something that can be "involved" in a situation
                                      supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                                   supertype:  cyc#intangible  The collection of things that are not physical -- are not made of, or encoded in, matter. Every cyc#Collection is a cyc#intangible (even if its instances are tangible), and so are some cyc#individuals.  Caution: do not confuse `tangibility' with `perceivability' -- humans can perceive light even though it's intangible--at least in a sense.
                                      supertype:  cyc#partially_intangible__partiallyintangible  The collection of things that either are wholly intangible (see cyc#Intangible) or have at least one intangible (i.e. immaterial) part (see cyc#intangibleParts). This includes intangible individuals, such as instances of cyc#Number-General  or cyc#Agreement, as well as non-individuals (all of which are intangible), i.e. instances of cyc#SetOrCollection.  It also includes things that have both tangible and intangible components (see cyc#CompositeTangibleAndIntangibleObject),  such as a printed copy of a newspaper (as its information content is intangible) or a person (as her mental states are intangible).
                                         supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                       supertype:  sumo#abstract__entity_without_spatial_feature  e.g., knowledge, motivation, measure; properties or qualities as distinguished from any particular embodiment of the properties/qualities in a physical medium; instances of sumo#abstract can be said to exist in the same sense as mathematical objects such as sets and relations, but they cannot exist at a particular place or time without some physical encoding or embodiment
                          supertype:  pm#non_spatial_object__nonspatialobject  abstraction or description content/medium/container (a description medium that has some spatial feature is both instance of sumo#object and pm#non_spatial_object
                       supertype:  pm#individual__particular___supertype_of_1st_order_types  all individuals (for concepts or relations) are implicitely or explicitely instance of that type
                          supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                    supertype:  #cognition__knowledge__noesis  the psychological result of perception and learning and reasoning
                       supertype:  #psychological_feature__psychologicalfeature  a feature of the mental life of a living organism
                          supertype:  pm#psychological_entity__psychologicalentity  feature/product of mental activity, e.g., feeling
                             supertype:  pm#non_spatial_object_playing_some_role
                                supertype:  pm#non_spatial_object__nonspatialobject  abstraction or description content/medium/container (a description medium that has some spatial feature is both instance of sumo#object and pm#non_spatial_object
                             supertype:  sumo#abstract__entity_without_spatial_feature  e.g., knowledge, motivation, measure; properties or qualities as distinguished from any particular embodiment of the properties/qualities in a physical medium; instances of sumo#abstract can be said to exist in the same sense as mathematical objects such as sets and relations, but they cannot exist at a particular place or time without some physical encoding or embodiment
                          supertype:  pm#thing_that_can_be_seen_as_a_relation  usable as relation type
                             supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                                supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

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